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	<title>Comments on: Critical Mêlée</title>
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	<link>http://www.mmorpg-info.org/eq2/critical-melee/</link>
	<description>Play to Win</description>
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		<title>By: Ashlian</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-1500</link>
		<dc:creator>Ashlian</dc:creator>
		<pubDate>Tue, 05 May 2009 21:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-1500</guid>
		<description>You should also consider that spells and CA&#039;s interrupt autotattacks if they fire when the autoattack would normally occur. Therefore, a longer delay weapon is often more useful simply becaue you can get off more spells or CA&#039;s between each autoattack without causing it to pause. With a shorter delay weapon you&#039;ll be seeing your autoattacks interrupted more frequently and you will therefore lower your autoattack damage.</description>
		<content:encoded><![CDATA[<p>You should also consider that spells and CA&#8217;s interrupt autotattacks if they fire when the autoattack would normally occur. Therefore, a longer delay weapon is often more useful simply becaue you can get off more spells or CA&#8217;s between each autoattack without causing it to pause. With a shorter delay weapon you&#8217;ll be seeing your autoattacks interrupted more frequently and you will therefore lower your autoattack damage.</p>
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		<title>By: Tipa</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-101</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-101</guid>
		<description>I should have clarified: with 100% crits on autoattacks, it just becomes a modifier to base damage. I was really talking about the increased chance to *proc* per swing for slower weapons. My fault for confusing the terms. Many absolutely vital combat effects, such as knockback, interrupts and stuns that clerics can deliver depend on increasing the chance they fire per swing. Far few heals need to be cast if the inquisitor is firing off those procs at a good pace. The power of my class here is nearly entirely dependent on choosing the correct weapon.

I have a gut feeling that slow weapons with high max damage and wide range will turn out to be best. But I am also concerned with the mace+shield combo, since often shields have passive healing bonuses or healing procs that are vital to an inquisitor&#039;s other role in a group -- healing...</description>
		<content:encoded><![CDATA[<p>I should have clarified: with 100% crits on autoattacks, it just becomes a modifier to base damage. I was really talking about the increased chance to *proc* per swing for slower weapons. My fault for confusing the terms. Many absolutely vital combat effects, such as knockback, interrupts and stuns that clerics can deliver depend on increasing the chance they fire per swing. Far few heals need to be cast if the inquisitor is firing off those procs at a good pace. The power of my class here is nearly entirely dependent on choosing the correct weapon.</p>
<p>I have a gut feeling that slow weapons with high max damage and wide range will turn out to be best. But I am also concerned with the mace+shield combo, since often shields have passive healing bonuses or healing procs that are vital to an inquisitor&#8217;s other role in a group &#8212; healing&#8230;</p>
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		<title>By: Sixes</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-100</link>
		<dc:creator>Sixes</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-100</guid>
		<description>&lt;p&gt;The crit chance &lt;em&gt;per swing&lt;/em&gt; is not increased with a faster or slower weapon.&lt;/p&gt;
&lt;p&gt;Consider the following:&lt;/p&gt;
&lt;ol type=&quot;a&quot;&gt;
&lt;li&gt;Two weapons with the same Damage Rating will do the same amount of damage over a given amount of time.&lt;/li&gt;
&lt;li&gt;For (a) to be true, a faster weapon must have a lower average damage than a slower one, for a given damage rating.&lt;/li&gt;
&lt;li&gt;Thus the faster weapon will crit more often but, for a given ratio of max to min damage (shown above as the damage ratio) but those crits will be for less, proportional to the average damage.&lt;/li&gt;
&lt;li&gt;Again, on average, those lesser crits happening more often will equal the slower, larger crits for a given damage ratio and damage rating.&lt;/li&gt;
&lt;li&gt;But slower weapons tend to have the larger damage ratio (for no good reason I can see) as well as the larger average damage (for a very good reason, see (b)).&lt;/li&gt;
&lt;li&gt;Thus to maximise the total damage gained by crits, you need the highest possible damage ratio which means the highest possible max damage which may well mean the slowest weapon.&lt;/li&gt;
&lt;li&gt;Finally the further advantage of a slow weapon is that you are less likely to hit any haste caps.&lt;/li&gt;
&lt;/ol&gt;</description>
		<content:encoded><![CDATA[<p>The crit chance <em>per swing</em> is not increased with a faster or slower weapon.</p>
<p>Consider the following:</p>
<ol type="a">
<li>Two weapons with the same Damage Rating will do the same amount of damage over a given amount of time.</li>
<li>For (a) to be true, a faster weapon must have a lower average damage than a slower one, for a given damage rating.</li>
<li>Thus the faster weapon will crit more often but, for a given ratio of max to min damage (shown above as the damage ratio) but those crits will be for less, proportional to the average damage.</li>
<li>Again, on average, those lesser crits happening more often will equal the slower, larger crits for a given damage ratio and damage rating.</li>
<li>But slower weapons tend to have the larger damage ratio (for no good reason I can see) as well as the larger average damage (for a very good reason, see (b)).</li>
<li>Thus to maximise the total damage gained by crits, you need the highest possible damage ratio which means the highest possible max damage which may well mean the slowest weapon.</li>
<li>Finally the further advantage of a slow weapon is that you are less likely to hit any haste caps.</li>
</ol>
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	<item>
		<title>By: Tipa</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-99</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-99</guid>
		<description>The reason, btw, I am interested is because my inquisitor has a 100% crit rate on autoattacks, so this seems like it would be a better way of checking the worth of a weapon instead of going to Sol&#039;s Eye and killing dozens of giants to get an idea.

People tend to favor slower weapons to increase the crit chance per swing. But when you have 100% crits, weapon speed might become a much larger issue.</description>
		<content:encoded><![CDATA[<p>The reason, btw, I am interested is because my inquisitor has a 100% crit rate on autoattacks, so this seems like it would be a better way of checking the worth of a weapon instead of going to Sol&#8217;s Eye and killing dozens of giants to get an idea.</p>
<p>People tend to favor slower weapons to increase the crit chance per swing. But when you have 100% crits, weapon speed might become a much larger issue.</p>
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	<item>
		<title>By: Tipa</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-98</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-98</guid>
		<description>Blocked at work :P will check it out when I get home. Thanks!</description>
		<content:encoded><![CDATA[<p>Blocked at work :P will check it out when I get home. Thanks!</p>
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	<item>
		<title>By: Sixes</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-97</link>
		<dc:creator>Sixes</dc:creator>
		<pubDate>Fri, 25 Jan 2008 15:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-97</guid>
		<description>I didn&#039;t gather the data personally, I used the information posted on &lt;a href=&quot;http://www.eq2flames.com/guardians/12792-weapon-crits-why-ratio-best.html#post282831&quot; rel=&quot;nofollow&quot;&gt; EQ2flames&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t gather the data personally, I used the information posted on <a href="http://www.eq2flames.com/guardians/12792-weapon-crits-why-ratio-best.html#post282831"> EQ2flames</a>.</p>
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	</item>
	<item>
		<title>By: Tipa</title>
		<link>http://www.mmorpg-info.org/eq2/critical-melee/comment-page-1/#comment-96</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 25 Jan 2008 13:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmorpg-info.org/eq2/critical-melee/#comment-96</guid>
		<description>Could you go into more detail on how you gathered this data?</description>
		<content:encoded><![CDATA[<p>Could you go into more detail on how you gathered this data?</p>
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