Star Wars the Old Republic Skyrim vs SWTOR as Single Player Games

I thought it was interesting that The Elder Scrolls V: Skyrim got ‘game of the year’ award from so many commentators and yet I’ve found I enjoyed Star Wars: The Old Republic much more even before I got into any groups or anything that required online experience.

Skyrim has a sandbox approach to character development while SWTOR has you pick one from 8 classes of hybrid damage / heal / tank types, though much like Skyrim pretty much every option lets you do pretty much anything, just to varied degrees of ability.

Both games lean heavily on questing and NPC interaction but SWTOR has two big advantages: firstly it has a much better quest system with a full range of (mostly meaningful) chat options and secondly it brings ‘over shoulder’ camera angles to the quest conversation cut scenes where it includes your character’s voice. The conversation cut scenes don’t always work but in 95% of NPC interactions you get a real cinematic feel.

The voice acting is also better in SWTOR with more rational use of regional accents and some great acting. There are also many more quests in SWTOR which makes the high quality of the voice acting stand out even more.

Both games have companions but while you get lots of freedom to pick (and freedom to kill) companions in Skyrim, the SWTOR companions are more well developed. They don’t just go along with you after a single quest, they continue to develop affection for you depending on your actions towards them and towards others while they are about. There are 80 companions in SWTOR and only 45 in Skyrim, though you can only get 5 on any particular character in SWTOR, each class has access to 5 (plus a droid servitor who isn’t much use). Each one will open up quests and options as they develop affection for you (including romance and marriage in some situations).

Both games have gathering materials and crafting them into your equipment as options but again the SWTOR method is more involved and more interesting (though again it is limited per character class). In Skyrim you can gather anything and do any craft and get rewards for doing so. You can improve Skyrim skills with perk points but even so alchemy is the only craft of comparable complexity to those of SWTOR. In SWTOR you must pick two gathering and one craft skill per character, this allows you to get all the bits you need though sometimes at a cost. Crafting is done by your companions: the more they like you the better job they do. As skills develop, you can get critical results with some exceptional items produced.

The world is where Skyrim starts to pull things back. Although SWTOR is set in an Intellectual Property that we are all familiar with and has a big head start in terms of world building, the Skyrim world is fairly well established too. Also, as it is an MMO and not a single player game, SWTOR struggles with technology limits with respect to having things that players can interact with. This is not a small issue and much of the joy of Skyrim comes from picking up random stuff, throwing it about, dropping it and broadly having a bit of sandbox fun. There are a few things you can interact with, mostly for gathering crafting stuff in SWTOR, plus static ‘holocrons’ and ‘lore items’ that give exp and other bonuses.

There are a lot of loading screens in Skyrim: every building you enter has a loading screen. In contrast, SWTOR seems to take a long while to run round: it has some big maps and the fast travel options are limited, although when you get a speeder things improve, more so than with a horse in Skyrim.

The art decisions seem to have been similar with respect to environment but the technological limits differ: Skyrim because it is designed for console and SWTOR because it is an MMO. Both games develop the themes of their environment quite nicely with a lot of detail and some atmospheric environments. The minimum system requirements for SWTOR are lower than for Skyrim but graphically they are pretty even if you turn it all up to maximum, Skyrim has the edge there though with more textures, particle effects and many more ‘oooh’ moments. Skyrim’s set piece kill cut scenes are a nice touch too.

Skyrim is somewhat twitch-based but there are not a lot of combat options: it is designed for console so there are only really 4 buttons in use. My main problem with the Skyrim game play is that that any interesting fight requires you to drink potions and that means pausing the game to open the inventory – very much breaks up the excitement of the fight. The combats in SWTOR have (too) many more options and though it is not twitch-based it does have a number of reactive actions that require a bit of attention to be paid. Fights with several enemy of varied ability are common and make for an interesting mix of ability usage.

Skyrim has a lock-picking mini-game and SWTOR has a space combat mini-game. It’s no contest. As much as I like the lock-picking in Skyrim, it just doesn’t stack up against a mission based heroic space combat simulation with space ship modifications and so forth.

Both games suffer from slightly problematic user interfaces but these are easily overcome by letting people modify the UI which is starting to happen with Skyrim and has been promised for SWTOR. Most of the UI issues in SWTOR relate to the social aspect of the game which isn’t really the remit of this.

Skyrim is a good deal cheaper, with SWTOR costing about 50% more. If you only get to play a few hours per week you’ll wind up paying even more on SWTOR subscription to get to maximum level (or you’ll be at it for a year to play through all 8 class quests) so the masses of extra content do come at a premium but that premium is bundled up with PvP and co-op group play and guilds and raids and the like. A year’s subscription to SWTOR plus the cost of the game costs about four times as much as Skyrim and a year would give you time to experience pretty much all of the content. SWTOR probably offers a little more than 4 times the content (though they constantly release more free content, it is mainly for group play). In terms of value for money, the two games are prettyclose.

Just as a final note, SWTOR is also a good multi-player game: the flashpoints (instanced group quests) are great, the class roles work reasonably well with lots of overlap, the PvP is easy to get into and fun, group quests and ‘social’ rewards help develop the community.

So what are you waiting for?

Posted by Aach on http://www.mmorpg-info.org.

 

MMORPG Info Logo Castle Story

Sauropad Studio is a two man team based in Montréal, Canada, made of François Alain and Germain Couët. They’ve designed Castle Story, a voxel-based RTS.

Voxels are “volumetric pixels”, essentially the big blocks that we have come to know and love in Minecraft. Smaller versions are often used in terrain. Castle Story have released their first gameplay demo so that you can see how they have used them:

The game uses the Unity3d engine which means it will be Windows and Mac based. A recent request for questions on Facebook was filled with “When can I give you my money?” requests.

Posted by Taymar on http://www.mmorpg-info.org.

 

MMORPG Info Logo Battlefield 3, Modern Warfare 3, Uncharted 3, Skyrim, Saints Row the Third, Assassin’s Creed: Revelations

We’ve had a bumper crop of great games this year. Here you’ll find the final selection of year giving us a grand total of thirty-nine games reviewed!

In previous posts this year, Wukung reviewed the following: Ghost Trick: Phantom Detective, Dead Space 2, Kill Zone 3, Little Big Planet 2, Deathsmiles, Bulletstorm, Dragon Age 2, Duodecim, Crysis 2, Portal 2, Mortal Kombat, Final Fantasy IV: Complete Collection, Razer Onza, Alice: Madness Returns, Yakuza 4, LA Noire, No More Heroes, Duke Nukem Forever and Infamous 2, Renegade Ops, Deus Ex Human Revolution, Warhammer 40,000: Space Marine, Blood Rayne: Betrayal, Catherine, Arcana Hearts 3 and Gears of War 3, X-Men: Destiny, Ico HD, Shadow of the Colossus HD, Rage, Dead Rising 2: OtR and Batman: Arkham City.

That’s in addition to the games reviewed in 2010: Darksiders, Bayonetta, Tatsunoko vs. Capcom, Mass Effect 2, Dante’s Inferno, BioShock 2, Ace Attorney Investigations: Miles Edgeworth, Heavy Rain, Yakuza 3, Bad Company 2, Half Minute Hero, BlazBlue, Red Steel 2, Disgaea 2, FFXIII, Just Cause 2, Splinter Cell Conviction, Nier, Super Street Fighter IV and Iron Man 2, Alan Wake, Red Dead Redemption, No More Heroes 2, God of War 3, Transformers, Demon’s Souls, Super Mario Galaxy 2, Crackdown 2, Monkey Island 2, Limbo, Castlevania, Alpha Protocol, Metroid: Other M, Halo: Reach, Kingdom Hearts: Birth by Sleep, Dead Rising 2, Case 0, Vanquish, Fallout: New Vegas, Fable 3, Star Wars: The Force Unleashed 2 and Last Window and Black Ops, Assassin’s Creed: Brotherhood, Need for Speed: Hot Pursuit, Gran Turismo 5 and Epic Mickey.

*Whew!*

Wukung will share his picks for the best of 2011 in the New Year but first, take a look at this last batch of contenders.


Battlefield 3 (Xbox 360 (played), PS3, PC)

Military shooter which offers the now-common package of both a single-player campaign and multiplayer gaming. As you would expect, the shooting is responsive and satisfying. Featuring DICE’s much hyped, all new Frostbite 2 engine, Battlefield 3 has some impressive environments and visuals. The performance is solid but there is a lot of very noticable screen tear in the single-player campaign. In practice, Battlefield 3 produces beautifully rendered scenes which are so dark and so full of dust clouds and visual effects that you can’t see who is shooting at you. This isn’t a problem in multiplayer, which dials back the effects and overall graphics fidelity, producing much clearer, though still impressive, visuals.

The single-player campaign plot is a Frankenstein’s monster of genre elements. The previous Battlefield game, Bad Company 2, took a more light-hearted, optimistic approach. Unfortunately, Battlefield 3 is generic to a fault. The busy and excessively dark visuals are a frequent problem. The checkpoint system is poor, placement is at times too sparse. Saves fire off with enemies still up, leading to additional deaths when you are sent back to a checkpoint. Checkpoints may also save when you are in a bad position, making it very difficult to recover. The campaign often demands you run through enemy fire: while there is usually seemingly a safe path or time to make your run there is no way to know beyond trial and error, particularly frustrating when a check point sets you back or makes you watch an event. While the core shooting mechanics are strong enough to make the single player frequently fun, there are a lot of serious issues.

Multiplayer, in contrast, is thrilling. The scale of the maps is amazing. The integration of land and air vehicles is extremely impressive and shockingly well balanced with infantry combat. Team games actually reward team work and tactical thinking.

The advancement system is clearly there to keep you hooked but at times acts as a major barrier to entry with some very core abilities with held back for too long. This is particularly frustrating in aircraft where chaff flares aren’t available at the start. This leaves you so vulnerable it requires a fair bit of luck to get even the little experience required to unlock them. There are some interface issues. Worst of all is the complete lack of lobbies. There is a score board between matches which doesn’t allow you to quit, to use the time for customisation or for people to join the session. This means quick-join frustratingly puts you into sessions in progress without any option of joining games which are starting.

Those interested in Battlefield 3 primarily for the single-player component will probably come away disappointed. The campaign doesn’t just fail to live up to the high standards established, at times it is painfully bad. Despite this it does have its moments. The multiplayer aspect is by far the stronger part of this package. Despite inevitable comparisons with Call of Duty, Battlefield 3‘s multiplayer is quite distinct. It is much more focused on larger scale team games and integrating vehicles. Even completely setting aside the single-player campaign, Battlefield 3′s multiplayer stands on its own. It is unfortunate that the otherwise excellent multiplayer is let down by some awful interface choices.

8/10

Call of Duty: Modern Warfare 3 (Xbox 360 (played), PS3, PC, Wii, DS)

Military shooter which offers a package of a single-player campaign and multiplayer gaming… deja vu? The story-telling hits a few flat notes with several events that should carry a lot more weight having little impact and some at the other extreme of being heavy handed. The action, however, is pitch perfect. There are no disruptive difficulty spikes and the action manages to be varied enough to not get stale. The real star of the show is the razor-sharp responsiveness of the shooting mechanics, helped along by the steady 60hz frame rate.

Multiplayer is probably the most important part of the package and on this front Modern Warfare 3 has made some steady improvements. Kill Streak rewards in general have been toned down and the support strike package, where your kill streak isn’t reset on death at the cost of less directly offensively orientated rewards, makes a big difference. Killstreaks and the advantages accumulated from constant play perhaps tilts the action in a way that detracts from the shooting experience at times but still gives a compelling experience that will keep fans hooked.

Modern Warfare 3 is a game about iterative rather revolutionary improvement, and that is fine. It does what the last few Call of Duty games did except a bit better. If you are a fan of the series, then you know what to expect. If you have never tried it, then this the best place to start. The same could be said for every game in the series when it was released and likely its successors for years to come. While to some that might be off-putting, Modern Warfare 3 is a lot of fun.

9/10

Uncharted 3: Drake’s Deception (PS3)

Indiana Jones style adventure combining shooting, climbing and two-fisted brawling. As a follow up to one of the most critically acclaimed games of recent years, Uncharted 2: Among Thieves, Uncharted 3 has a lot to live up to. This is quite possibly the best looking game on any console. The set pieces are bigger than ever and make good use of the moving environments. The story, seemingly treading very familiar ground for the series with a search for a legendary lost city, distinguishes itself in its treatment of the characters and showing them in a new light. Uncharted 3 doesn’t skimp on delivering a spectacle but balances that with human drama. Once the story gets going, it’s hard to put the controller down.

The gunplay is solid as ever but perhaps not as satisfying as some pure shooters. Melee has been greatly expanded on, though as a result it is less useful for quick take-downs in a shoot out. Brawling can be a lot of fun and often adds to the cinematic quality. Shooting while climbing is also new and while rarely used, it adds some fun moments.

By far the weakest element of gameplay is the stealth. Flaky stealth take downs, no option for dealing with multiple close together guards and enemy layouts that seem to make stealth impossible even when it is indicated as an option are some of the more serious issues among numerous problems with sneaking. Alerting a guard means a larger number of more heavily armed enemies will appear aware of your position negating any progress you might have made in sometimes fairly lengthy stealth sections. It is surprising stealth is played up so much since it has seen very sparse improvement from the previous games. The controls leave some buttons a little overloaded meaning depending on some fairly arbitrary quirks of context they can do things you really don’t want. Overall though, the gameplay is excellent, particularly when the game lets you combine agility and climbing with shooting, giving you a lot of versatility.

A very generous checkpoint system sometimes actually breaks the flow of the action. For example, in a chase sequence failure can be quite frequent due to needing to follow a specific but unclear route and uncooperative controls; however, checkpoints are also very frequent. The result is very stop-start. Checkpoints also occasionally can shift you further forward than you were.

While I definitely wasn’t disappointed, I could not help but feel it wasn’t quite as good as Uncharted 2. The awful stealth mechanics left a bitter taste but the main reason was that few of the game’s major locations felt as enthralling as the second game’s. Regardless, Uncharted 3 is technically exceptional, brilliantly presented, thoroughly enjoyable thrill ride. Certainly one of this year’s gaming highlights.

9/10

The Elder Scrolls V: Skyrim (Xbox 360 )played, PS3, PC)

Open-world RPG from the series that defined open-world RPG. The gameplay has some fairly major weaknesses, such as poor stealth mechanics, occasionally unresponsive controls, overly simple combat and quite a few UI issues. Despite this, it’s still a joy to play. The world is the real star and the gameplay is strong enough to showcase it.

Skyrim feels in near every way a step forward, not just for the series but open world games in general. You can spend days in one corner of the world and still not have exhausted what it has to offer. Skyrim‘s world isn’t just packed with content, it’s full of beautiful fine details that makes you want to explore. There is a thrill in every little discovery and there is a lot to discover, making this one of the most engrossing experiences gaming has to offer. Even though there are some flaws in gameplay, they don’t get in the way too much. Skyrim is both accessible and deep, vast but engaging enough for that not to be intimidating. Skyrim is quite simply a phenomenal game.

10/10

Saints Row The Third (Xbox 360 (played), PS3, PC)

Saints Row The Third is a sandbox action game which gives you the chance to engage in criminal activities ranging from assassination to committing insurance fraud by diving in front of cars. It’s hard not to draw comparisons with Grand Theft Auto, which clearly inspired the Saints Row series. Saints Row The Third has much more in the way of spectacle and customisation. Fine tuning your character’s look can be as satisfying a pursuit as the game’s missions and activities. The combat is a lot of fun with surprisingly sharp and pacey shooting mechanics. Setpieces pack the game right from the introductory mission. While not carried out with close to the artistic or technical flare you would expect from the Uncharted series, for example, the setpieces still produce memorable moments of gameplay. The game gives you a lot of latitude to create your own over the top action. For example, one utterly periphery aside gives you a list of targets to assassinate many of which you could kill by bombarding while hovering overhead in a futuristic vertical take-off jet. Vehicle handling is easy but satisfying although driving rarely features heavily in a mission. Co-op is ridiculously fun, allowing two players to roam around the city completely independent of each other if they want but brings them together for missions. Much of the joy of co-op stems from being able to share your creations with friends and strangers.

It is hard to be offended by much of Saints Row The Third‘s violence when it is so ridiculous although the shockingly callous attitude to prostitution and human trafficking is quite jarring. Over-the-top action, a wonderfully ridiculous story and great customisation options all fit together perfectly. Saints Row The Third is a surreal, joyous playground that is slightly mired by not being able to let go of some of the grubbier clichés of the genre.

8/10

Assassin’s Creed: Revelations (Xbox 360(played), PS3, PC)

The latest addition to the now annual franchise Revelations featuring the now familiar format of climbing, swordplay, stealth and hopping through history.

Revelations‘ main innovation is the entirely disjointed Den Defence, a fairly awful implementation of tower defence, which is triggered if you gain too much awareness. Ironically, it functions as an effective punishment, encouraging you to manage your awareness level very carefully. The Assassin management from the previous game has been expanded. A series of missions help tie training recruits more into the game.

Unfortunately, complications made to the management mini-game turn it into a micromanagement grind which demands constant attention or to be ignored completely. Bomb crafting gives some fun options to quickly dispatch a few enemies but for the most part can but is rarely needed or particularly useful. There are several first person levels which fill in details of Desmond’s past which are set in mostly abstract environments which feature creating blocks. These segments are occasional frustratingly fiddly, applying gameplay with little similarity with rest of the game. While there are some remarkable flares of presentation in them, they are an odd addition.

There are extra moves available which utilise the new hook blade for both climbing and combat. Tweaks to controls make using ranged weapons alongside melee more seamless. Constantinople, the game’s main setting, has a distinct feel from previous locations. Despite this, it doesn’t feel as large as Brotherhood’s Rome and certainly lacks the variety that the previous game’s environment offered. There are fewer of the setpiece hidden location levels than previous games but those there are the best yet. Some of the full synchronisation optional objectives are intensely frustrating, particularly some of the latter missions which are seemingly more down to luck than skill.

The plot rounds out and closes off both Ezio’s and Altair’s story. Altair’s arc gets something of a short shrift with not a great deal of time dedicated to it but it is well presented and wrapped up. In the present day portion, there is very little advancement of the overarching story of the series. Revelations is very much the third and final act of a story that began with Assassin’s Creed 2 but rather than a triumphant finale, it is much more a bitter sweet epilogue. As part of a long running story the plot is quite introspective but as a result, it ties up enough loose ends to allow the series to break dramatically new ground with its next instalment.

Multiplayer returns and still feels like a very much tag-on focusing on a skill set completely distinct from the story. The changes are utterly iterative and it plays very much the same as before. Even some maps from Brotherhood return. Despite this it is still enjoyable and offers something different as multiplayer experiences go.

Many of Revelations‘ innovations are a disparate patchwork which detracts from the action. What the game does well is carried over from previous titles. Revelations has a handful of welcome tweaks and refinements to the core gameplay but doesn’t fix some lingering frustrating issues with the controls. However, Assassin’s Creed is a remarkable series, and Revelations is a great game. Unlike Brotherhood though, with Revelations it feels like the annual release schedule has taken its toll.

8/10

Posted by Wukung on http://www.mmorpg-info.org.

 

WoW Icon 12 Days of Christmas – World of Warcraft vs SWTOR

It’s the first day of Christmas! Did you get what you wanted? Will you be spending the day playing World of Warcraft or have you been tempted away by Star Wars? Either way, I think you’ll enjoy this video.

“BlizzBlues, the greatest World of Warcraft machinima of all time, teams up with Bioware’s much anticipated MMORPG Star Wars The Old Republic for a Christmas song you will never forget.”

Posted by Taymar on http://www.mmorpg-info.org.

 

MMORPG Info Logo Ant Crusher Winning Tactics

This bearded dragon playing Ant Crusher has been shared all over this past week:

but it is this African bull frog who really wins the game:

Posted by Taymar on http://www.mmorpg-info.org.

 

MMORPG Info Logo Top 10 Most Anticipated Games of 2012

It’s the end of another year and what a wonderful year it has been for gaming. From another epic Elder Scrolls adventure, the latest instalment to the Zelda series, Batman’s adventures in Arkham City, the rise and fall of Deathwing to the release of the new Star Wars MMORPG we’ve been truly spoiled for choice in 2011.

So, what have we got for next year? 2012 looks like it will be a fast-paced, epic crusade as the game makers fight it out to spoil our imaginations with a flurry of new games. Here is MMORPG Info‘s lookout list for 2012.

Number 10

World of Warcraft – Mists of Pandaria (PC) – sometime 2012

We may have featured this more highly if it was any other expansion. Although this is on our watch list, it’s more an intrigue to see what Blizzard will reveal. Have they completely lost the plot? To be honest, we suspect this will be fairly lame and targeted at the younger player base. It could spell the end for the legacy that is World of Warcraft opening the door to another MMORPG. Will it be SW:TOR? Will it be Guild Wars 2? The jury is out and we will be watching closely to see how this unfolds.

Number 9

Final Fantasy XIII-2 (360, PS3)

If you have the slightest interest in this game, visit their website. It is a thing of beauty and the game looks certain not to disappoint. FF XIII-2 was released in Japan on December 15th but the rest of us will have to wait until the New Year to get our hands on a copy. As well as some pretty awesome reviews, it seems to be accompanied by an equally impressive combat system. We’ve been blown away by the trailers and expect nothing less from the game.

Number 8

The Darkness II (360, PS3, PC) – February 7th

We nearly fell off our chairs when we found out another instalment to this game was imminent. Who doesn’t want to run around with killer snakes sprouting from the shoulders, running through subway stations popping off bad guys? The original was a gripping story and with any luck, the sequel will not disappoint. Hiding in the shadows as Jackie Estacado sending forth darklings and now, the added bonus of shooting stuff whilst attacking with snakes out should make combat exciting. Apparently the graphics have been made more in keeping with the comic book, which should add to the already rich atmosphere of the game.

Number 7

Mass Effect 3 (360, PS3, PC) – March 6th

Could it be the end of the Mass Effect era? A nice touch here is the game choices made in Mass Effect 1 and 2 can be carried forward into Mass Effect 3. For this reason, if you haven’t played the first two, then we highly recommend you go ahead and do so, not least for the story. No doubt this release will leave us saddened as the last instalment in an epic game series but still, its arrival is much anticipated.

Number 6

Tony Hawk’s Pro Skater HD (XBLA, PSN) – Summer 2012

Shouldn’t Tony Hawk have chronic arthritis of the knee joints and surely he must be about a bajillion! Very possibly he does and is but it doesn’t stop this ongoing series of skateboarding madness being the gaming industry’s equivalent to crystal meth. I might not be out on the street on my skateboard but I know goofy when I see it and can tell my flip tricks from my grab tricks. Can you combine them into an epic combo of insanity?

Number 5

Tomb Raider (360, PS3) – Q3 2012

Fantastic! Lara Croft is back in her usually tight shorts and tight t-shirt attire! The screen shots look promising and even if the game is pants, as long as they keep the handstand ability, it’ll keep us amused for at least a couple of hours. One things for certain, if they decide to make a movie of this, the movie makers will have a hard time passing off poor old Angelina as a 21 year old. One for the wishlist is a recreation of the ‘swimming with sharks’ level.

Number 4

Halo 4 (360) Q4 2012

We’ve not got much to say on this other than we know it’s coming and the title is enough to get us perched on the edges of seats peering at the ‘watch this space’ place on our monitors.

Number 3

Chainsaw Lollipop (360, PS3) – Sometime 2012

It’ll probably be free to download off Steam within two weeks but who cares? Cheerleader, chainsaw… WOO HOO! If this game isn’t just a case of run around mindlessly carving up zombies, we will be disappointed. It needs no plot, just amusing death and a healthy side order of gore.

Number 2

Guild Wars 2 – (PC) – Sometime 2012

Guild Wars 2 has entered closed beta testing and our fingers are itching to get a shot on the new instalment of this MMORPG. Interesting professions, a unique class system, a decent focus on PVP amongst many other things may set Guild Wars 2 apart from the norm. It will be exciting to see how this fairs against SW:TOR. Perhaps a breath of fresh air if you’ve been on a WoW marathon… like forever… if you want to try something new, give this a whirl.

Number 1

Diablo III – (PC) – Sometime 2012

Ah, Blizzard! Hopefully this is where all your gaming talent is hiding out because they most definitely have vacated the WoW building. With fond memories of Diablo I and II, how can we not reserve the supreme spot for the anticipated delicacy which will hopefully be Diablo III? Blizzcon teased us, the trailers and reviews are leaving us begging for more and the screenshots look incredible. What more is there to say?

Posted by Yaznee on http://www.mmorpg-info.org.

 

MMORPG Info Logo Christmas Distractions – Free Games in your Browser

Once again we bring you the best in browser games for the season, to help you while away the hours until the roast is ready for carving. Some of these are games in their own right, others are special Christmas editions of well-known games.

Merry Christmas from MMORPG-Info!

Each of the thumbnails links directly to the game.

Thin Ice

Christmas Zombies

Infectonator Christmas Edition

Learn to Fly

Winterbells

Civiballs: Xmas Levels

Polar pwnd 2

Colour My Fate

Gingerbread Circus 2

Factory Balls Christmas Edition

All of them are at least briefly amusing – well, I thought so, anyway. If you believe I’ve missed a great (free) Winter or Christmas-themed browser game, feel free to let me know in the comments.

Posted by Taymar on http://www.mmorpg-info.org.

 

MMORPG Info Logo Roxio Game Capture Review

I was excited when I was offered a chance to test the Roxio Game Capture device for making videos from consoles.

The Roxio works with both X-box and PS3 consoles and will record your game for easy editing and quick uploads.

The hardware connects the video and stereo from the console and the television to a PC using USB. Software is included to edit the resulting videos, making it easy to add transitions, commentary and music. I’ve never really tried to do videos because it seemed too much like hard work but with this, I could share all my finest gaming moments – falling off of cliffs and accidentally attacking rock-hard NPCs – with my guild without it taking up all of my gaming time.

Roxio Game Capture:

Roxio PC Game Capture not only provides a more complete solution than most others (including easy capture, editing, and one-click posting), but it also enables gamers to spend less time managing and posting files and instead spend more time playing.

Sounds cool. So I said yes, please! and promptly received the boxed set in the post. The hardware is small and portable, which means I can take it with me next time I visit Wukung!

Here’s my gaming set-up. Now although I enjoy an in-game challenge, I’m a total wimp when it comes to hardware. Luckily, I have Sixes the Magnificent Webgnome who tends to set things up for me ready to play. I’d planned to try setting up the capture device on my own but when I saw the words “Game console component cables (NOT INCLUDED)” I have to admit I panicked a bit. Of course, webgnomes are well-known hoarders and of course we have a box of random cables that might one day come in useful and the component cable needed to connect everything up was in there. All the other cables needed were included in the box so it seemed like it would be easy.

I wonder if any of you have already spotted the obvious flaw for the easy-install: our awesome flat-screen television attached to the wall. It’s great in terms of saving space in a small room but the idea is you hook everything up and then hang the screen and leave it there. And to connect the video cables, we had to take the television off the wall. Much grunting and cursing later, we had the system set up and ready to use. Hurray!

After that, it was easy. I installed the software onto my PC (running Windows 7) and it was ready to go. I didn’t bother with the tutorial because I wanted to see how quickly I could get it working. Answer: immediately. Recording the video was easy and didn’t interfere with my gameplay. The Roxio will record in a variety of formats (AVI, DivX and WMV) and the process is nice and simple.

The editing software is straight-forward and fun. I’ve used Windows Movie Maker before and I found this very intuitive and easy. I played with the transition effects and added voice-overs and made really cheesy videos just for fun. I spent more time playing with the video effects than I did playing the game!

I’m sure someone more skilled than I am would have no problem making professional videos for tutorials and trailers. Mine was free but even at full cost, I think this is good value for money – a quick search on Amazon shows comparable packages costing much more.

Now that it is set-up, I’m looking forward to recording more from the Xbox and seeing what I can do with it. Actually, I’m thinking I could make a fun romantic movie playing Red Dead Redemption and dubbing the text. I’m not good enough on the console to consider making tutorials for other people but I have to admit, I’m now tempted by the PC version of the software and updating my EQ2 and Minecraft tutorials to include video!

If you are considering getting a Christmas present for a console gamer, the Roxio Game Capture system will make for a fun and interesting gift. Just take the time to find out what will be needed in order to set it up, so your recipient isn’t out purchasing cables at the last minute! All in all, this is a handy-dandy device that is easy to use and will make for hours of diversions.

Note: I was given the Roxio Game Capture device and software free of charge so that I could share my gaming moments with you as a part of this Sponsored Post.

Posted by Taymar on http://www.mmorpg-info.org.

 

MMORPG Info Logo Can You Crack This?

This is the most interesting “game” that has come my way this week. I’m not even sure it IS a game. All I have right now a cyber code challenge of what is apparently part one: a secret message that needs to be cracked in order to get to the next stage, with a promise that at the end, I’ll understand what is going on.

Can You Crack It?

Seriously. This is a sponsored post where the sponsors don’t want me to know who they are.

Crack the code and you’ll find yourself in the middle of a plot that you never expected – and an entry into a different world. A world where tenacity and a questioning mind is worth more than book learning. A world only available to the best.

If you think you are at the top of your game, then stop playing games. Here’s your chance in the real world: crack this code and prove it.

Yeah, I know, it sounds like something out of Secret World. We’ve all seen the viral campaigns where you spend five minutes on some simple puzzle and find the obvious answer and then get an advertisement for a game as a reward.

But this isn’t a five-minute puzzle. Take a look:

I’ll admit it, I think it’s out of my league. But I’m dying to work out what this is all about.

It’s not ASCII, in fact my first thought is that it’s executable code. I’m on the iPad at the moment, so I can’t prove it but if you can make sense of this, leave a comment and let me know.

(Full disclosure: yes, this is a Sponsored Post but by far the most intriguing I’ve ever had.)

Posted by Taymar on http://www.mmorpg-info.org.

 

MMORPG Info Logo Skyrim

Sadly, I don’t have the original source for this graphic. If you know who created it, let me know.


Posted by Taymar on http://www.mmorpg-info.org.